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Technical Program

Friday, June 23, 2017

8: 30 - 9: 00 Registration
9: 00 - 9: 10 Opening Remarks by Yutaka Ishibashi
9: 10 - 10: 10
Keynote: Measuring Subjective QoE for Interactive System Design in the Mobile Era - Lessons Learned Studying Skype Calls
Polly Huang (National Taiwan University, Taiwan)
Session Chair: Yutaka Ishibashi
10: 10 - 10: 40 Coffee Break
10: 40 - 12: 10 Regular Session 1: Security and Assessment
Session Chair: Hakon Stensland
  • Crime Scene Re-investigation: A Postmortem Analysis of Game Account Stealers' Behaviors
    Hana Kim (Korea University)
    Seongil Yang (ETRI)
    Huy Kang Kim (Korea University)

  • On "Shot Around a Corner" in First-Person Shooter Games
    Steven W. K. Lee (The Hong Kong Polytechnic University)
    Rocky C. K. Chang (The Hong Kong Polytechnic University)

  • Gamifying Mobile Applications for Smartphone Augmented Infrastructure Sensing
    Ying-Yi Chen (National Tsing Hua University)
    Hua-Jun Hong (National Tsing Hua University)
    Shun-Huai Yao (National Tsing Hua University)
    Aylada Khunvaranont (National Tsing Hua University)
    Cheng-Hsin Hsu (National Tsing Hua University)
12: 10 - 13: 10 Lunch
13: 10 - 14: 10 Regular Session 2: Cloud Gaming
Session Chair: Huy Kang Kim
  • Impact of Information Buffering on a Flexible Cloud Gaming System
    De-Yu Chen (University of California, Irvine)
    Magda El-Zarki (University of California, Irvine)

  • Optimizing Next-Generation Cloud Gaming Platforms with Planar Map Streaming and Distributed Rendering
    Pin-Chun Wang (National Tsing Hua University)
    Apollo I. Ellis (University of Illinois at Urbana-Champaign)
    John C. Hart (University of Illinois at Urbana-Champaign)
    Cheng-Hsin Hsu (National Tsing Hua University)
14: 10 - 14: 40 Coffee Break
14: 40 - 15: 10 Short/Demo Paper Madness Session
Session Chair: Cheng-Hsin Hsu
  • On Matchmaking for Multiplayer Cloud Gaming
    Yitong Guan (Nanyang Technological University)
    Yunhua Deng (Nanyang Technological University)
    Xueyang Tang (Nanyang Technological University)

  • A State-based Game Attention Model for Cloud Gaming
    Ebrahim Babaei (University of Tehran)
    Mahmoud R. Hashemi (University of Tehran)
    Shervin Shirmohammadi (University of Tehran)

  • Game-Aware Bandwidth Allocation for Home Gateways
    Maryam Amiri (University of Ottawa)
    Hussein Al Osman (University of Ottawa)
    Shervin Shirmohammadi (University of Ottawa)

  • Trust Management for Cheating Detection in Distributed Massively Multiplayer Online Games
    James Prather (Abilene Christian University)
    Robert Nix (Oklahoma Christian University)
    Ryan Jessup (Abilene Christian University)

  • Towards Improving Visual Attention Models using Influencing Factors in a Video Gaming Context
    Saman Zadtootaghaj (Deutsche Telekom AG)
    Steven Schmidt (Technische Universitat Berlin)
    Hamed Ahmadi (Simon Fraser University)
    Sebastian Moller (Technische Universitat Berlin)

  • DiveReal: A Social Virtual World without Rooms
    Joaquin Keller (Orange Labs)
    Mathilde Laurent (ENSIIE)
15: 10 - 16: 10 Poster & Demo Session
The 6th paper in Short/Demo Paper Madness Session is a demo paper. The other ones are short papers.
16: 10 - 16:20 Closing Remarks by Hakon Stensland
NOTE: 25 minutes for each long paper presentation
4 minutes for each short/demo paper presentation

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Keynote Talk


Polly Huang

Professor at National Taiwan University

Polly Huang

Measuring Subjective QoE for Interactive System Design in the Mobile Era - Lessons Learned Studying Skype Calls


Abstract: As the proportion of the multimedia/game traffic over the Internet through wireless and mobile access rises and the world economy recovers slowly, the issue of streaming real-time content cost-effectively is ever more pressing. The key question to address here is how to satisfy more (paying) users given limited resources. Users switch to other services/games because they can't hear/see the content well, not because they detect the fine-grained changes in network loss, delay or jitter, so called Quality of Service (QoS). Over the years, the Internet engineers, although getting very good at designing for QoS, have overlooked the fact that users might not perceive the subtle quantitative difference in QoS metrics to the overall user experience. Towards a user-friendly, therefore economically healthy, mobile Internet, we see the need to measure, understand, and redesign various control mechanisms for quality of user experience (QoE), in addition to the QoS. Using Skype/SILK VoIP service as an example, we show how one (1) measures QoE of calls delivered of different QoS, (2) derives models that translate from QoS to QoE, and (3) exploits the model for a design that pleases the users more under the same resource constraint.


Biograghy: Polly is a professor at the Department of Electrical Engineering of National Taiwan University (NTU EE). Polly received her PhD from USC (CS 1999) and her BS from NTU (Math 1993). Before returning to NTU, she spent the early days of her career at AT&T Labs-Research, ETH Zurich, and UCLA. Polly was also a visiting scientist at CSAIL MIT Fall 2013. Over the past 20+ years, Polly has random walked a number of projects under the big umbrella of network and system research, including multicast routing, network simulation, Internet measurement, performance modeling, QoS, sensor networking, indoor localisation, delay-tolerant networking, time synchronisation, mobile system, event/activity inference, ubiquitous and wearable computing, e-health, and etc. The experience has nurtured her interest in design, analysis, and applications of communication networks and systems in general. Her recent interest spans the following 2 areas: multimedia networking and mobile/sensor system. Polly has (co-)authored over 100 technical articles and over 10 US patents. She has served as a TPC member for a number of high-profile network/system conferences, including ACM Sensys, Mobisys, Sigcomm, Mobicom. She has also served as an associate editor of ACM TOSN, and currently an associate editor of ACM IMWUT. She is a member of the ACM and IEEE.


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