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NetGames 2017
The 15th Annual Workshop on Network and Systems Support for Games

Taipei, Taiwan, June 22-23, 2017

In co-operation with ACM SIGCOMM and ACM SIGMM
Technically co-sponsored by the IEEE Communications Society

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ACM In Cooperation status logo image SIGCOMM Logo image SIGMM Logo image IEEE Logo image IEEE Communications Society Logo image

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News

05-11-2017 Technical program is now available. Please note that NetGames 2017 is scheduled to be held on only June 23, 2017.
04-11-2017 Online registration is now open at the ACM MMSys 2017 site.
03-22-2017 The Notification of Decisions has been extended for several days.
01-10-2017 NetGames 2017 paper submission is now available.

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The 15th Annual Workshop on Network and Systems Support for Games (NetGames 2017) will be co-located with ACM Multimedia Systems Conference (MMSys 2017) and held at Academia Sinica, Taipei, Taiwan on June 22-23, 2017. This is the first time for NetGames to co-locate with MMSys, which has three co-located workshops: NOSSDAV, MoVid and MMVE.

NetGames brings together researchers and practitioners from academia and industry across the globe to present their latest research on the challenges of today's networked games, and to further understand the requirements and explore the possibilities of future generations of networked games. NetGames will also have a keynote and panel discussions with participants (or invited talks) from both academia and industry. Submissions are solicited on all aspects of networked games, including (but not limited to):
  • - Scalability, cloud support, client-server, P2P, and mobile architectures
  • - Efficient message distribution and network protocol design
  • - Latency issues and lag compensation techniques
  • - Network traffic measurement and modeling
  • - System benchmarking, performance evaluation, and provisioning
  • - Operating system enhancements, service platforms, and middleware
  • - Massively Multiplayer Online Gaming (MMOG)
  • - Multiplayer usability and user behavior studies
  • - Personal communications and conferencing in games
  • - Mobile games, resource-constrained systems, and context-based adaptation
  • - Quality of service, quality of experience, and system/content adaptation
  • - Dynamic and user-generated content authoring and management
  • - Security, authentication, accounting and digital rights management
  • - Cheat detection and prevention
  • - Social networking in multiplayer games
  • - Multisensory games
  • - Serious games
  • - Data analytics and visualization support for game research

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Important Dates

- Long/Short Paper Submission: February 10, 2017 February 24, 2017
- Demo Paper Submission: February 22, 2017 March 8, 2017
- Notification of Decisions: March 8, 2017 March 22, 2017
- Registration/Final Paper Due: April 28, 2017

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Contacts:

David Chu and Yutaka Ishibashi (Workshop Co-Chairs)

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